﻿using System.Collections.Generic;

using Ah.Testudin.Engine.Input;
using Ah.Testudin.Engine.UI.Elements;

namespace Ah.Testudin.Engine.UI.Views
{
    public class HumanGameOverView : HumanViewBase
    {
        #region Constructors

        public HumanGameOverView(
            IList<IScreenElement> screenElements,
            ICursor cursor)
            : base(screenElements, cursor)
        {
        }

        #endregion
    }
}
